![]() The Diablo 4 team goes on to explain that essentially felt the previous talent system needed “more depth.” They also observed that the game’s skill system was “too simple” and that players would often have no “meaningful reason to spend their skill points.” In response to those concerns, the Diablo 4 team has crafted an altered skill tree system that focuses on active and passive skills. ![]() As a result, we’ve been reworking skills and talents over the last few months and are now ready to share some of the progress we’ve made.” “We’ve generally had the same observations and experiences ourselves as we’ve been playtesting the game in its early stages. “Right after we revealed the game at BlizzCon, we received a lot of feedback on the level of depth, progression, and customization provided by our Skill and Talent systems,” says Diablo 4 game director, Luis Barriga. ![]() ![]() The latest Diablo 4 developer update focuses on some major changes that have been made to the sequel’s skills and talent systems in response to early fan feedback. ![]()
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